Now, legacy firmly besmirched, Jagged Alliance 3 has come back strong. Fans of X-Com and other forms of turn-based torture always crow about this, but Jagged Alliance 2’s strategy layer was so savage that you could screw yourself over 100 different ways without even noticing. I’d overextended and the only thing to do was dust myself off and start the campaign fresh. The loss felt brutal, harrowing, but it did feel fair. As many times as I reloaded the save, victory was impossible. Fresh from a battle to liberate the town in the first place, ammo was low, armour was in disrepair and fresh wounds were still oozing through their bandages.Īs hard as the mercs fought. Armed goons were charging at the church from every location, keen to kill everyone within. READ MORE: Ubisoft’s ‘XDefiant’ is a middling attempt to capture the ‘Call of Duty’ crowdĪ few hours in, the ragtag group of mercenaries I’d assembled using a line of dodgy credit was pinned down in a church.After spending 15 hours with the game, there’s that same heady mix of tense shootouts, permadeath tragedy and slowly building out a mercenary company as you fight to retake an island from some bad dudes. Jagged Alliance 3 is finally here and somehow, improbably, bloody good.
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